Post by barry on Jan 4, 2012 4:38:53 GMT -5
Sycoth Class Heavy Cruiser
Mass Production Order #1: is for 6 of these
Length: 554 meters
Height: 70 meters
Width: 129 meters
Crew: 0 automated
Passengers: Can carry up to 100 permanent
Troops: Can carry up to 7,000 in a hot bunk situation
Armor: Very Heavy
Sheilds: Equivilent to ISD
Speed: Moderately fast
Special: Sensor Scrambler, and comm jammer, and Radar Jammer. All three can be changed throughout the 9800khz range and 6000khz, this is changed between these ranges depending on expected ranges and missions.
Small Craft:
-> 4 Squadrens of Drone Fighters
-> 2 Squadrens of Drone Bombers
-> Has enough room for 12 Heavy transports
Weapons:
-> 32 Heavy Turbolaser Cannons
-> 12 Heavy Ion Cannons
-> 10 Quad Laser Cannons
-> 6 T-33 plasma torpedo Launchers
--------------------------------------------------------------------------------------
Mass Production Order #2: is for 12 of these
Garuda Class Light attack Craft:
Length: 50 meters
Width: 15 meters
Height: 9 meters
Crew: 0 completely automated
Passengers: can carry up to 20
Sheilds: Equivilent to a Liberator class Cruiser/Carrier (can withstand 4 hits, takes 8 rounds to recharge)
Armor: Extremely light
Speed: Extremely agile and fast built for speed and swarm tactics(900 k/h)
Hyperdrive: Yes (x2)
Hyperdrive Backup: yes(x10)
Special: Sensor Scrambler, and comm jammer, and Radar Jammer. All of which operates at the 9800khz range. Special: Sensor jammer (fine, but the closer you are to a ship the harder it is to remain hidden, if the ship is larger, it will have multiple scanners, so it's not likely that you'll remain cloaked to them.) Comm jammers (fine, but the closer you are the more effective this will be, against larger ships, it is less likely you'll be able to overpower their comm units with a tiny jammer)
Small Craft:
- 1 Warwalker(or AT-ST) in the cargo area
Cargo space without walker: 30 tonnes
Cargo Space with Walker: 3 tonnes
Consumables: 2 weeks
Weapons:
- 4 Twin Turbolaser Cannons
- 2 Twin Ion Cannons
- 4 Laser Cannons
- 2 T-33 plasma torpedo Launchers (AKA shield busters) this does considerably less damage to a ship but counts as 2 hits against the shields (can carry 4 shots each)
Mass Production Order #1: is for 6 of these
Length: 554 meters
Height: 70 meters
Width: 129 meters
Crew: 0 automated
Passengers: Can carry up to 100 permanent
Troops: Can carry up to 7,000 in a hot bunk situation
Armor: Very Heavy
Sheilds: Equivilent to ISD
Speed: Moderately fast
Special: Sensor Scrambler, and comm jammer, and Radar Jammer. All three can be changed throughout the 9800khz range and 6000khz, this is changed between these ranges depending on expected ranges and missions.
Small Craft:
-> 4 Squadrens of Drone Fighters
-> 2 Squadrens of Drone Bombers
-> Has enough room for 12 Heavy transports
Weapons:
-> 32 Heavy Turbolaser Cannons
-> 12 Heavy Ion Cannons
-> 10 Quad Laser Cannons
-> 6 T-33 plasma torpedo Launchers
--------------------------------------------------------------------------------------
Mass Production Order #2: is for 12 of these
Garuda Class Light attack Craft:
Length: 50 meters
Width: 15 meters
Height: 9 meters
Crew: 0 completely automated
Passengers: can carry up to 20
Sheilds: Equivilent to a Liberator class Cruiser/Carrier (can withstand 4 hits, takes 8 rounds to recharge)
Armor: Extremely light
Speed: Extremely agile and fast built for speed and swarm tactics(900 k/h)
Hyperdrive: Yes (x2)
Hyperdrive Backup: yes(x10)
Special: Sensor Scrambler, and comm jammer, and Radar Jammer. All of which operates at the 9800khz range. Special: Sensor jammer (fine, but the closer you are to a ship the harder it is to remain hidden, if the ship is larger, it will have multiple scanners, so it's not likely that you'll remain cloaked to them.) Comm jammers (fine, but the closer you are the more effective this will be, against larger ships, it is less likely you'll be able to overpower their comm units with a tiny jammer)
Small Craft:
- 1 Warwalker(or AT-ST) in the cargo area
Cargo space without walker: 30 tonnes
Cargo Space with Walker: 3 tonnes
Consumables: 2 weeks
Weapons:
- 4 Twin Turbolaser Cannons
- 2 Twin Ion Cannons
- 4 Laser Cannons
- 2 T-33 plasma torpedo Launchers (AKA shield busters) this does considerably less damage to a ship but counts as 2 hits against the shields (can carry 4 shots each)